
These newcomers were grounded not in the idealism of their predecessors, but on opportunism, resilience, ruthlessness, and above all a commitment to their own survival. From this tumultuous time, two new factions arose. Those left behind fell into a violent struggle over the quickly-diminishing resources on their barren home world. Yche2990 for the Chinese translation updates.After the first wave of great colony ships departed Earth, the jubilation of humanity was short-lived. Emerald Viper for the Spanish translation. Also recognize the translators of the original InGame Editor: Many thanks to the original Civ5 InGameEditor author: DonQuiche If screen becomes unresponsive/blurred, press Escape to exit IGE. Right-click *IGE* to show an options panel. Ctrl + F5 to save and reload automatically (update terrains graphics and minimap fog). Orbital, Trade Convoy/Vessel, and Tacjets need to be created in cities.

Expand borders on a city will happen on next turn. Right click on tech icons to unlock / lock. Minimap will stay revealed after glancing at the map (Civ issue, save & reload save to fix) (this is still a Civ issue, there is no fix). Some terrain and other editing (adding miasma over other features) will not show up untill the game is saved and reloaded.

Units created for other sponsors will not show up untill IGE is exited. The top panel (where energy/science/turns/etc is displayed) does not show the real values for AI players while switching between them. Modifying AI player techs/affinity/virtues/culture/energy is working now. *When unlocking AI affinities the popups will all show up once you switch back to your player* Affinity level upgrades are permanent! No reset or downgrade. Modify players' energy, culture, relations.ĭifferences from IGE Civ5 / things to note: Spawn new units, remove other ones, for any sponsor. Change cities' population, buildings, culture, etc. Edit or paint terrain, features, resources, improvements, etc.

*An in-game editor to alter the map and many other things on the fly *
